From the beginning of production, one of the must-have Fanboy and Chum Chum crew members for Eric has been background designer Caesar Martinez. The two shared an office back on The Xs at Nick and Mr Robles has been a fan ever since. Besides being able to see Caesar’s work in the original “Fanboy” Random! cartoon (when Nick breaks it out of the guarded vault, that is), you can admire his range of style in shows from Hey Arnold! to King of the Hill to the afore-mentioned Xs. What you need to do is click on Caesar’s pan below. It’ll take you to the Flickr page where you’ll get to see a larger size and, if you dare, the original ginormous view. You’ll see why the folks in the CG department here love building the sets Caesar creates. Thanks for the hard work, Caesar.
Storyboard No. 2 for Andy Kelly. Andy works on both Fanboy and Chum Chum and Nick Jr’s Ni Hao, Kai-Lan while living in Greece. Here, the boys try some of Oz’s mom’s baklava.
This, the seventh storyboard for Fanboy and Chum Chum, is the second for artist Eddie Trigueros. As always, click on each to get a bigger view on the Flickr page by then selecting ‘all sizes’ and ‘large’ or even ‘original’ (to see all the characters’ pores).
Well, I was hoping to get the chance to do all the griffin turns, mouthcharts, and expressions before posting again, but things have been too busy. In the meantime, enjoy these “Crabulus-Destroyer of worlds” designs that we just nailed down. From episode #107, “Hard Sell”.
Hey folks, Steve Lambe here! I was recruited by the Erics to start posting up some of the super cool stuff we’re working on daily for Fanboy. Mr. Homan just gave you guys a glimpse in the last post of the final Griffin design we did, so I thought it’d be interesting if I showed a “behind the scenes” on how we arrive at the final designs. I don’t know about you, but I love reading through “art of” books” just to see the evolution of characters. So here we go!
Step One : Read the script!
Knowing who the character is, and what they’re going to be doing is crucial. You don’t want to design a robot with cool tank treads, and then find out later in the script that he has spring loaded copper feet. Time is valuable so doing the research can save you headaches later.
Step two: Rough sketches.
With this being a CG production, there is [Read more…]